Everything you need to build unforgettable scavenger hunts β from your first stop to a live event with a full team.
Questing RL is designed so you can build hunts from wherever you are β at your desk writing riddles, or standing at the very spot you want players to discover. The web editor and the mobile app are two windows into the same hunt. Changes in one appear in the other.
The web editor is the best place to begin when you know the route but want to write content before visiting the locations. It's also ideal when you're building an indoor hunt, a knowledge challenge, or any event where the writing matters more than GPS precision.
Click Creator Portal in the top navigation. You'll need a Creator account β subscribe at questingrl.com/subscribe.
Your hunt starts as a Draft β nothing is visible to players yet. You can rename it any time by clicking the title.
Click "+ Add Stop" for each location in your hunt. Give each stop a name, write the riddle players will read while searching, and write the narration they'll hear when they find it.
The riddle is what players read while searching β make them think, not just follow. The narration is read aloud by the app when a player finds the stop β tell the story of the place. Both fields have spellcheck and word count.
If you haven't walked the route yet, leave the location blank. The stop will show a β οΈ indicator but will still save. Finish GPS placement in the field with the mobile app.
Once at least two stops have a riddle, narration, and GPS coordinates, the Publish button activates. Publishing generates a 6-character join code your players use to join the hunt from the mobile app.
Click any stop in the left column to open it in the editor panel. Each stop has two tabs:
The right panel holds settings that apply to the whole hunt:
The mobile app is the best starting point when you want to walk the route first and capture locations as you go β adding content as inspiration strikes. Everything you create on mobile syncs to the web editor automatically when you download or refresh from the Creator Portal.
Tap "Create New Hunt" and give it a name. Your hunt starts as a Draft.
Tap "+ Add Stop" when you're standing at the location. The app reads your GPS position and saves it to the stop automatically.
In Field Mode you can quickly add a name and photo for each stop and come back later to write the riddle and narration. Each stop shows β οΈ indicators for anything that's still missing.
Tap the Full Details toggle to access the guided editor with all fields β riddle, narration, hint, and validation questions. Write at the stop or come back to it later from anywhere.
Sign in to questingrl.com/portal from a browser. Your hunt will appear in your hunt list β click Edit to open the full web editor where you can polish the writing with spellcheck and a larger screen.
The web editor and mobile app share the same cloud hunt. Here's how to move between them smoothly.
When you've built a hunt in the web editor and need to walk the route to add GPS coordinates or take photos:
Hunts created on mobile are visible in the web Creator Portal automatically as long as you're signed in with the same Creator account on both. Open questingrl.com/portal in a browser, find your hunt, and click Edit.
Validation mode controls how a player proves they've found a stop. You can set a different mode for every stop in your hunt β mix and match to create variety and challenge.
The player must be physically standing within range of the stop. The app checks their position and unlocks the stop automatically when they're close enough. No interaction required beyond being there.
Best for: Standard stops where presence is the only requirement. Landmarks, viewpoints, outdoor locations with clear open sky.
Set the radius thoughtfully. 8β15 meters works well for open outdoor spots. 20β30 meters is better near buildings or inside areas where GPS can drift.
No GPS check β the stop is unlocked entirely by answering questions correctly. Players could answer from anywhere, so this works for indoor stops, knowledge-based challenges, or situations where GPS isn't reliable.
Best for: Indoor locations, areas with poor GPS signal, knowledge trivia stops, or hunts where the challenge is intellectual rather than physical.
Tip: Write questions that require actually reading something at the location β a plaque, a sign, a piece of art β so the knowledge proves they were really there.
The app tries GPS first. If the player is within range, the stop unlocks. If GPS fails β poor signal, a cloudy day, a canyon β the app offers the quiz questions as an alternative path to completing the stop. Either method counts as a successful find.
Best for: Stops where GPS can be unreliable β near tall buildings, under heavy tree cover, or in urban canyons. Gives players a way through without feeling stuck.
Note: In this mode, questions are a consolation path, not an additional challenge. Players who succeed on GPS never see the questions.
GPS confirms the player is physically present at the location. Then β only after GPS succeeds β the quiz questions are presented. The player must answer correctly to complete the stop. GPS failure blocks progress entirely; there is no fallback.
Best for: Stops where you want to verify both location and task completion β buried treasure hunts where players dig or search for something, puzzle boxes where the questions are part of the challenge, or multi-step stops where players must interact with something at the location and report back what they found.
Example: Players arrive at a location (GPS confirmed), find the hidden lockbox, open it, and read the message inside. The questions ask "What was the first word on the note?" and "How many coins were in the box?" Only someone who was there and completed the task can answer correctly.
Questions are built in the β Questions tab of the stop editor β available in both the web editor and the mobile app. Each stop supports multiple questions with two formats:
Additional question settings per stop:
The best riddle doesn't describe the destination β it makes players figure it out. "Walk to where the town's history began" is more interesting than "Go to the old courthouse." Give enough to search, not enough to simply follow.
The narration plays when a player finds the stop β it's your voice in their ear at the moment of discovery. Don't just say "Good job, you found it." Tell them something they wouldn't have known. The history of the building. The story behind the statue. The reason this place matters. That's what people remember.
The web editor shows the reading level of your narration as you type. "Very Easy" or "Easy" is ideal for family hunts and groups with mixed ages. "Moderate" works well for adult events. Aim for the level that fits your audience.
Before you publish, walk the entire hunt using the mobile app in player mode. You'll find riddles that are too vague, GPS radii that are too tight, and stops that are harder to find than you intended. The best hunts are the ones that have been tested by the person who made them.
Your hunt stays in Draft until you choose to publish it. Drafts don't need complete stops β add GPS later, finish the writing later, upload photos later. The β οΈ indicators tell you what's still needed. Nothing has to be perfect to save.